> For the complete documentation index, see [llms.txt](https://maldy-studio.gitbook.io/dungeon-dicer/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://maldy-studio.gitbook.io/dungeon-dicer/game-features/dicetoken.md).

# $DICE

#### $DICE is the main token of the game which can be used in various part of the game.&#x20;

Player can claim $DICE from the Dice Altar.

<figure><img src="/files/WwIJdrLbebkmWMafHph9" alt="" width="253"><figcaption><p>Claimable #DICE at Dice Altar</p></figcaption></figure>

**$DICE token is VRC-20 fungible token on Viction Blockchain**\
**$DICE Contract Address :** 0x5Db78c698cE7636e941e071929bE48CCF106C284\
\
\&#xNAN;**$DICE Tokenomics:** \
Supply: Unlimited\
Initial Price: 0.05$\
Initial Liquidity: 60,000 $DICE,  28,140 VIC\
Supply at launch: 60,000 $DICE (100% went to LP).\
\
90% of $DICE spent in-game will be burn, 10% will go to Reward Pool.\
Each week, 80% of weekly Reward Pool will be used to reward PVP leaderboard, while the rest will be reserved for in-game event later on.

**How to obtain $DICE.**

* **Defeating Bosses:** Earn $DICE as a reward for winning boss battles.
* **Mining:** Collect **Starstones** through mining, which can be exchanged for $DICE.
* **PVP Victories:** Win ranked PVP matches and place within the **top 50%** percentile to receive 5 $DICE rewards.
* **PVP Leaderboard:** At the end of each season, players ranked on the PVP leaderboard will receive bonus $DICE based on their final rank and tier. $DICE earned from PVP leaderboard will locked and slowly released at the rate of 1,400 $DICE/day.

**What to do with $DICE.**

* Upgrade Heroes' Power.
* Upgrade PVP and PVE Dice set's power
* Unlock new Dungeons.
* Purchase Stamina refill (once per day)
* Crafting equipment and NFT (coming soon)

<figure><img src="/files/IPtBNIJ2rHkbl3Osrrtc" alt=""><figcaption><p>$DICE</p></figcaption></figure>
