> For the complete documentation index, see [llms.txt](https://maldy-studio.gitbook.io/dungeon-dicer/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://maldy-studio.gitbook.io/dungeon-dicer/game-features/foods.md).

# Food

**Food are one-time consumable that used to enhance combat. There are currently 3 tiers of food, each tier has 3 different one.**

**How to get food.**

* Player may received Tier 1 Food from daily check-in.
* Food is dropped from defeating monsters and bosses.
* Normal monster from Map 1  (Orc Village) drops T1 Food and so T2 for Map 2 and so on.
* Food dropped from bosses will be increase Tier by 1 level (maximum at Tier3 at the moment).
* Food drop rate is affected by game event.

<figure><img src="/files/QGyw3wFKFVcOb0UiCDlt" alt="" width="337"><figcaption><p>Fat Thomas (T1 map boss dropping T2 Food)</p></figcaption></figure>

**How to use Food**

* Clicking the food pouch icon before rolling dice will open the food panel. Each food is a one-time consumable that will be deplete after 1 use. The effect only lasts for 1 turn.
* Player can deselect the food or change into another one before dice roll.

<figure><img src="/files/4fL7qlKnGlTmSw6HkpUB" alt="" width="347"><figcaption><p>Food pouch</p></figcaption></figure>

<figure><img src="/files/j0fMeLMzNTNXrHGtpDkx" alt="" width="350"><figcaption><p>Selecting Food</p></figcaption></figure>

**Food list and effect**

*Tier 1*

1. Apple: Add 1 power to each attack sequence.
2. Bread: Cannot roll 1 this turn.
3. Fries: Receive 1 less damage from all of the sequences.

*Tier 2*

1. Meat: Double first attack power
2. Cupcake: Randomly roll max value on one of your sequences
3. Cheeseburger: Randomly halves enemy roll in one of your sequence.

*Tier 3*

1. Pizza: Add 3 power to each attack sequence
2. Waffle: Randomly roll max value on two of your sequences
3. Potato Salad: Receive 4 less damage from all of the sequences
