> For the complete documentation index, see [llms.txt](https://maldy-studio.gitbook.io/dungeon-dicer/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://maldy-studio.gitbook.io/dungeon-dicer/game-features/pvp-arena.md).

# PVP Arena

The PVP Arena is where true adventures test their strength, not against monsters, but against other players. Assemble your best Companions, prepare your dice, and rise through the ranks in **automated, tactical battles** where only the sharpest team composition and luckiest rolls win.

Each player will be given unupgradable slime to access PVP Arena instanly, but PVP Dice Set NFT is still needed.

### 🔐 PVP Access&#x20;

* Entry to PVP will require a **PVP Dice NFT Set**.
* Each NFT grants **3–5 Arena Tickets per day**, depending on rarity.

How to access PVP arena

<figure><img src="/files/sQEqLek5vyW69Y7qTibW" alt=""><figcaption></figcaption></figure>

#### 🔹 Team Setup

* Each player assigns up to **3 Companions** to an **ATTACK** team and **DEFEND** team. The companion composition can be different for each team.
* Each Companion has unique **base stats and skills** that affect combat.
* Strategy matters: pick units with skills that synergize well or counter common enemy setups.

#### 🔹 Battle Flow

* Battles are **auto-resolved** based on dice rolls, skill effects, and stat interactions.
* Combat follows a **1v1 gauntlet format**:
  1. First Attacker fights First Defender.
  2. The winner carries over to the next fight with a **debuff** from previous combat.
  3. Repeat until one team is eliminated.
